![]() ![]() We’re excited to see many of you enjoying the Helliquary-massive 8-player raid boss encounters that demand extra coordination to overcome. We want to provide concrete incentives for grouping, but we also want to empower you to choose whether you want to play all-solo or all-group content. We'll be adjusting bounties so that they're exclusively solo, and we're looking into making the Shadows' Contracts more flexible in the future. Groupmates receiving that player often wanted to do multiple dungeon runs, and would be disappointed when a player immediately left the party after completing their bounty. During the Closed Beta, we received feedback that a lot of players who got assigned dungeon bounties felt like they were forced to group in order to complete them. They’re repeatable, randomly-selected quests that you can complete in quick succession, earning bonus rewards for every four you turn in. Our game’s social communities start with parties, and we want to promote party formation between like-minded players to complete shared goals.īounties were one system that led to a lot of group play, but also some challenges in beta. GENERAL UPDATES SOCIAL & GROUP-PLAY IMPROVEMENTSĭiablo Immortal is an MMO (Massively Multiplayer Online game), and an important part of any MMO is the friendships you form and the sense of community you belong in. ![]()
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